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[传奇技术]战神引擎脚本变量大全
- 一、私有类型:变量名 类型 说明
- FGMLevel: Word;
- FYBNum: Integer;
- FUsedYBNum: Integer;
- FNickLinFu: integer;
- FHaveTimeNum: integer;
- FHaveValidHero: Boolean;
- FTrendDataValid: Boolean;
- FJiaYouPoint: Cardinal;
- FBoReferUser: Boolean;
- FBoSpreader: Boolean;
- FLevel: Word;
- FName: String;
- FFreeBagNum: Integer;
- FJob: Byte;
- FGender: Byte;
- FIsDead: Boolean;
- FMy_X: integer;
- FMy_Y: integer;
- FIsDeleted: Boolean;
- FNormalHide: Boolean;
- FIntParam: integer;
- FStrParam: String;
- FGoldNum: Integer;
- FMyShengwan: Integer;
- FMyUsedLfNum: Integer;
- FMyDiamondnum: Integer;
- FMyPKpoint: integer;
- FLuckNum: Integer;
- FHitRate: Byte;
- FQuickRate: Byte;
- FAC: Word;
- FMaxAC: Word;
- FDC: Word;
- FMaxDC: Word;
- FMC: Word;
- FMaxMC: Word;
- FSC: Word;
- FMaxSC: Word;
- FHP: Integer;
- FMaxHP: Integer;
- FMP: integer;
- FMaxMP: Integer;
- FMyLFnum: Integer;
- FMyExp: Cardinal;
- FDominateLevel: Word;
- FGuildName: string;
- FGuildLord: string;
- FIsGroupOwner: Boolean;
- FIsTeamMember: Boolean;
- FIsAStudent: Boolean;
- FGuildOrder: Integer;
- FLingXiValue: Integer;
- FHeroGender: Integer;
- FHeroLevel: Integer;
- FHeroJob: Integer;
- FHeroTypeExt: Integer;
- FPlatLv: Byte;
- FGuildPoint: Integer;
- FCallOutParam: string;
- FGetTrustByWine: Byte;
- FMyExpQuestValue: Cardinal;
- FMemberCount: Integer;
- FGloryPoint: Integer;
- FIsNetCafeUser: Boolean;
- FCombineHeroTrainType: byte;
- FMyAttackMode: byte;
- FAccumulatedTime: Double;
- FAccumulateFlag: Boolean;
- FPeiouName: string;
- FCurGlory: Integer;
- FLevelOrder: Word;
- FTryExchangeItemName: string;
- FTryExchangeItemMode: Cardinal;
- FEnterMapTick: longword;
- FActiveValue: Word;
- FTenYearImpress: Cardinal;
- 二、发布型:变量名 类型 说明
- property GMLevel: Word read FGMLevel;
- property YBNum: Integer read FYBNum;
- property UsedYBNum: Integer read FUsedYBNum;
- property NickLinFu: integer read FNickLinFu;
- property HaveTimeNum: integer read FHaveTimeNum;
- property HaveValidHero: Boolean read FHaveValidHero;
- property TrendDataValid: Boolean read FTrendDataValid;
- property JiaYouPoint: Cardinal read FJiaYouPoint;
- property BoReferUser: Boolean read FBoReferUser;
- property BoSpreader: Boolean read FBoSpreader;
- property Level: Word read FLevel;
- property Name: String read FName;
- property FreeBagNum: Integer read FFreeBagNum;
- property Job: Byte read FJob;
- property Gender: Byte read FGender;
- property IsDead: Boolean read FIsDead;
- property My_X: integer read FMy_X;
- property My_Y: integer read FMy_Y;
- property IsDeleted: Boolean read FIsDeleted;
- property NormalHide: Boolean read FNormalHide;
- property IntParam: integer read FIntParam write FIntParam;
- property StrParam: String read FStrParam write FStrParam;
- property GoldNum: Integer read FGoldNum;
- property MyShengwan: Integer read FMyShengwan write FMyShengwan;
- property MyUsedLfNum: Integer read FMyUsedLfNum;
- property MyDiamondnum: Integer read FMyDiamondnum;
- property MyPKpoint: integer read FMyPKpoint;
- property LuckNum: Integer read FLuckNum;
- property HitRate: Byte read FHitRate;
- property QuickRate: Byte read FQuickRate;
- property AC: Word read FAC;
- property MaxAC: Word read FMaxAC;
- property DC: Word read FDC;
- property MaxDC: Word read FMaxDC;
- property MC: Word read FMC;
- property MaxMC: Word read FMaxMC;
- property SC: Word read FSC;
- property MaxSC: Word read FMaxSC;
- property HP: Integer read FHP;
- property MaxHP: Integer read FMaxHP;
- property MP: integer read FMP;
- property MaxMP: Integer read FMaxMP;
- property MyLFnum: Integer read FMyLFnum;
- property MyExp: Cardinal read FMyExp;
- property DominateLevel: Word read FDominateLevel write FDominateLevel;
- property GuildName: string read FGuildName;
- property GuildLord: string read FGuildLord;
- property IsGroupOwner: Boolean read FIsGroupOwner;
- property IsTeamMember: Boolean read FIsTeamMember;
- property IsAStudent: Boolean read FIsAStudent;
- property GuildOrder: Integer read FGuildOrder;
- property LingXiValue: Integer read FLingXiValue write FLingXiValue;
- property HeroGender: Integer read FHeroGender;
- property HeroLevel: Integer read FHeroLevel;
- property HeroJob: Integer read FHeroJob;
- property HeroTypeExt: Integer read FHeroTypeExt;
- property PlatLv: Byte read FPlatLv write FPlatLv;
- property GuildPoint: Integer read FGuildPoint;
- property CallOutParam: string read FCallOutParam write FCallOutParam;
- property GetTrustByWine: Byte read FGetTrustByWine;
- property MyExpQuestValue: Cardinal read FMyExpQuestValue;
- property MemberCount: Integer read FMemberCount;
- property GloryPoint: Integer read FGloryPoint;
- property IsNetCafeUser: Boolean read FIsNetCafeUser;
- property CombineHeroTrainType: byte read FCombineHeroTrainType;
- property MyAttackMode: byte read FMyAttackMode;
- property AccumulatedTime: Double read FAccumulatedTime;
- property AccumulateFlag: Boolean read FAccumulateFlag write FAccumulateFlag;
- property PeiouName: string read FPeiouName;
- property CurGlory: Integer read FCurGlory;
- property LevelOrder: Word read FLevelOrder;
- property TryExchangeItemName: string read FTryExchangeItemName write FTryExchangeItemName;
- property TryExchangeItemMode: Cardinal read FTryExchangeItemMode write FTryExchangeItemMode;
- property EnterMapTick: longword read FEnterMapTick;
- property ActiveValue: Word read FActiveValue;
- property TenYearImpress: Cardinal read FTenYearImpress;
- 三、公共型:变量名 类型 说明
- function GetBagItemCount(const ItemName: string): Integer;
- function GetBagItemCountEx(const ItemName: string; iParam: Integer): Integer;
- function Give(const ItemName: string; ItemCount: Integer): Boolean;
- function BindGive(const ItemName: string; ItemCount: Integer): Boolean;
- function LoopGive(const ItemName: string; ItemCount: Integer; const loopCnt: Integer): Boolean;
- function Take(const ItemName: string; ItemCount: Integer): Boolean;
- function TakeExpand(const ItemName: string; ItemCount: Integer; iParam: Integer): Boolean;
- function TakeEx(const ItemName: string; ItemCount: Word;sReason:string;bIncludeEqp:Boolean): Boolean;
- procedure Flyto(const MapName: string; x: Word; y: Word);
- function FlyToDynRoom(sRoomName: string; x: Integer; y:Integer): integer;
- function FlyToDynEnvirWithIdx(sRoomName: string; idx, x, y:Integer): Boolean;
- function MapName: string;
- function DynRoomName: string;
- function DynRoomIdx: Integer;
- function IsCastle: Boolean;
- procedure PlayerNotice(const Msg: string; const vColor: word);
- procedure QuestInfo(const Msg: string);
- function GetV(const nTaskNo, nFieldNo: integer): Integer;
- function SetV(const nTaskNo, nFieldNo, nValue: integer): Boolean;
- function GetS(const nActNo, nFieldNo: integer): Integer;
- function SetS(const nActNo, nFieldNo, nValue: integer): Boolean;
- procedure PlayerDialog(const Msg: string);
- function DelAllThisItem(const ItemName: string): integer;
- procedure IncPkpoint(const AddNum: integer);
- function CheckBagItemEx(const ItemName: string; var ChkNum, ChkDura, ChkAllDura: integer): Cardinal;
- procedure CallOut(PsNpc: TObject; SpTime: integer; TimeOutProc : string);
- procedure CallOutEx(PsNpc: TObject; SpTime: integer; TimeOutProc : string);
- function IsGuildLord: Boolean;
- function IsFirstGuildLord: Boolean;
- procedure DecPkPoint(const X: integer);
- function ChgHair(const Kind: Byte): Boolean;
- function ChgSkillLv(const SkillName: string; ToLv: Byte; skillexp: integer): Boolean;
- procedure DoDamageWeapon(const nDamage: integer);
- function AddGold(Value: integer): Boolean;
- function DecGold(const Num: integer): Boolean;
- procedure RandomFlyTo(const MapName : string);
- function ReqCastleWar: Boolean;
- function BuildGuild(const GuildStr: string): integer;
- procedure AgreeMarry(Npc: Tobject);
- procedure DisAgreeMarry;
- procedure NpcDivMarry(Npc: TObject);
- function AgreeBaishi(Npc: Tobject): Boolean;
- procedure DisAgreeBaishi(Npc: TObject);
- procedure NpcLeaveTec(Npc: TObject);
- function TakeBodyEquipByName(const ItemStr: string; TakeNum: integer): Boolean;
- function TakeBodyEquipByPos(const nPos: integer): string;
- procedure AddLF(const nType, nNum : Integer);
- procedure AddLimLF(const nType, nNum : Integer);
- procedure DecLF(const nType, nNum : Integer; recordFlag : Boolean);
- function GetMyPositionInGuild: Integer;
- function GetHeroBagItemCount(const ItemName: string): Integer;
- function TakeFromHeroBag(const ItemName: string; ItemCount: Byte): Boolean;
- function GetItemNameOnBody(const nPos : Integer): string;
- procedure GroupFly(const sTargetMap : string);
- function GroupFlyEx(const sTargetMap : string): word;
- procedure ShiMenFly(const sTargetMap : string; mode: Integer);
- procedure CoupleFly(const sTargetMap : string);
- function ConfiscateBodyItem(const nPos : Integer): Boolean;
- function UpGradeHeroSkill(const skill_idx: Integer; skill_exp : Integer): Boolean;
- function TakeDiamond(TakeNum: integer; Npc: TObject): Boolean;
- procedure ChangeMapWithOths(const SeachMap: string);
- function CreateHero(heroName: string; hType, heroJob: Integer): Integer;
- procedure MakeDiamondWithYB(const Num : Integer);
- procedure Donatediam(const InPutStr: string);
- procedure RequestGuildWar(const TargGuildStr: string);
- procedure GiveBindItem(const ItemName: string; ItemNum : Integer);
- function GiveTimeOutItem(const itemName: string; endTime: TDateTime; iNum: Integer; bBind: Boolean): Boolean;
- procedure ReqOpenStorage(const InPutStr: string);
- procedure GroupFlyToDynRoom(roomName: string; roomIdx: Integer);
- procedure GroupFlyToDynRoomInRange(roomName: string; roomIdx, x, y, iRange: Integer);
- procedure GroupCallOut(npc: TObject; procName, param: string; deltTime: Integer);
- function GroupSetV(const nTaskNo, nFieldNo, nValue: integer): Boolean;
- procedure FlyToObserverMap;
- function GetLeiTaiState: Integer;
- function DoSendPlayerToLeitai: Integer;
- function GetWarResult: Integer;
- function GetMyLeiTaiFlag: Integer;
- procedure PsConsumeYb(const NeedYb : integer);
- procedure ReqBuildDiamond(const InPutStr: string);
- procedure IncNickLinFu(value: integer);
- procedure DecNickLinFu(value: integer);
- function GetHeroSkillStr: string;
- function MyHeroState(HeroType : Integer): Integer;
- procedure AddTaskToUIList(const id, ShowUIFlag: Integer);
- procedure UpdateTaskDetail(const id, ShowUIFlag: Integer);
- procedure UpdateTaskProgress(const id, ShowUIFlag: Integer);
- procedure DeleteTaskFromUIList(const id, ShowUIFlag: Integer);
- procedure DoRelive(const delayTime, hp : Integer);
- procedure LeftTime(const MsgStr : string; iLine, iSec : Integer);
- procedure AutoGotoMap(const mapName: string; x, y: Integer);
- function AddSkillExp(const name: string; const exp: Integer): Boolean;
- function AddHeroSkillExp(const name: string; const exp: Integer): Boolean;
- function UpgradeHeroSkillLv(const name: string): Boolean;
- function NewBieGiftConsume: Boolean;
- function GetLimitLinfu: Integer;
- function ShowLingfu3: Integer;
- function DecGloryPoint(vsId, nPrize, nNum: Integer; bAddPoint: Boolean; const desc: string): Boolean;
- function AddGloryPoint(nNum: Integer): Boolean;
- procedure AddLogRec(const Cmd: word; const ItemName: string; const ItemId: Cardinal; const ItemNum: integer; const Desc: string);
- function PsYBConsum(npc: TCreature; const callbackProc: string; vsId, nPrice, nNum: Integer): Boolean;
- function PsYBConsumEx(exeTag: Byte; const callbackProc, DescName: string; vsId, nPrice, nNum: Integer): Boolean;
- procedure AddDbLinfuTime(secTime: Cardinal);
- function BoInDbLinfu: Boolean;
- function ChkIfCanAddUSExp: Integer;
- function AddUSExp(const lfNum, powerVal, skillExp: Integer): Integer;
- function MakeSlave(const SlaveName: string; const MagicLv, nCount: Integer; RoyaltySec: Cardinal; const BoFromHero: Boolean; hpAfterSlave: Integer): TCreature;
- function CheckSkill(skillId: Integer): Integer;
- function CheckHeroSkill(skillId: Integer): Integer;
- procedure GiveConfigPrize(const PrizeIdx: integer; const InfoStr: string; TempTransferFlag : Boolean);
- function GiveHeroExp(exp: Cardinal; bAddBall: Boolean): Boolean;
- function GiveHeroSuperExp(exp: Cardinal; bAddBall: Boolean): Boolean;
- function GiveHeroSuperExpLoop(exp: Cardinal; bAddBall: Boolean; const loopCnt: Integer): Boolean;
- function GiveHeroForceExp(exp: Cardinal; bAddBall: Boolean): Boolean;
- function GiveItemWithDura(const itemName:string; ItemNum:Integer; ItemDura:Word): Boolean;
- procedure GetAwardItem(const ActOrder: string);
- function TakeFullDuraItem(const ItemName: string; ItemCount: Integer): Boolean;
- function SignIn: Boolean;
- function GetSignInActPrize: Integer;
- function GetSignInActPrizer(var lucker1, lucker2: string): string;
- procedure SignInDayAct;
- function GetSignInDayActPrizer(prizeLv: Integer): string;
- function GetSignInDayActTag: Integer;
- function GetWeaponLucky(boAddBase: Boolean; bHero: Boolean): Integer;
- function SetWeaponLucky(val: Integer; bHero: Boolean): Boolean;
- function GetNecklaceLucky: Integer;
- function UpWeaponNoBroken(upType: Byte; bSureSuc: Boolean; bHero: Boolean): Integer;
- procedure FinishCombineHeroTrain;
- procedure ClearMulExpTime;
- function SetAllGroupMemTag(const nNode, nVal: Integer): Boolean;
- function AddAllGroupMemTag(const nNode, nVal: Integer): Boolean;
- function SetSelfGroupMemTag(const nNode, nVal: Integer): Boolean;
- function GetSelfGroupMemTag(const nNode: Integer): Integer;
- procedure AddGuildPoint(const nVal: Integer);
- procedure ReqPieceUpNewYearPicture(const iMod, iNum, iNeedValue: Integer);
- function GroupChkTagV(const nNum, nField, nVal, nTag: Integer): Boolean;
- function GroupChkTagS(const nNum, nField, nVal, nTag: Integer): Boolean;
- function QueryGloryPointByGoodsNum(const goodsType, goodsNum: Integer): Integer;
- function QueryGoodsNumByYBNum(const goodsType, ybNum: Integer): Integer;
- function SellGoodsToGetGloryPoint(const goodsType, goodsNum: Integer): Integer;
- function ConsumeYBToBuyGoods(const goodsType, consumeYbNum: Integer): Integer;
- function GetGoodsCurrentStorage(const goodsType: Integer): Integer;
- function AddStoreItem(itemStr: string): Boolean;
- function AddAccountStorageCnt(num: Integer): Boolean;
- function GetAccountStorageCnt: Integer;
- procedure GroupFlyInRange(mapName: string; x, y, iRange: Integer);
- function SendItemsToOther(const playerName, takeItemName, giveItemName: string; const takeItemNum, giveItemNum, needBagNum: Integer): Integer;
- procedure DropItemDownExt(itemName:string;itemNum:Integer);
- function QueryTeamMemberLevelInfo(const limitLv: word): Integer;
- procedure GroupExecuteProc(npcObj: TObject; procName: string);
- function TakeCastleStone(nTakeType:Word): Integer;
- function GetCastleStoneOwners(nTeamID:Word;var Status:Word): string;
- function GetEquipmentBreakLevel(const nPos:integer;bHero:Boolean): Integer;
- function ChgEquipmentBreakLevel(const nPos:integer;Value:Integer;bHero:Boolean;bAdd:Boolean): Integer;
- procedure ReqStartTransferArea(const iTransferMode: Word; iZoneId, iGroupId: Word);
- procedure ReqAddRemoteTAScore(const wScoreType, wScore: Word);
- function QueryTAScore(const wScoreType: Word): Integer;
- function DecTAScore(const wScoreType, wDecScore: Word): Boolean;
- procedure AddPlayerAbil(abilType, abilVal, lastSec: Word);
- procedure AddHeroAbil(abilType, abilVal, lastSec: Word);
- procedure SetHeroLevel(level: Word);
- function AutoReLive(sMapName:string;x,y:Integer;bMaxHP:Boolean;bMaxMP:Boolean): Boolean;
- function GetAroundMonNum(const sMonName: string;x,y,Rang:Integer): Integer;
- function FindPlayer(sHumanName:string): Boolean;
- function FindPlayerByName(sHumanName:string): TPlayer;
- function SetVEx(const nTaskNo, nFieldNo,nValue:Integer;sHumanName:string): Boolean;
- function GetVEx(const nTaskNo, nFieldNo: Integer;sHumanName: string): Integer;
- function GiveItemsToOther(const npc:TCreature;const TargName,ItemName:string;const ItemNum,nPrice:Integer;bUseGp:Boolean): Integer;
- function GetPlayerGender(const sHumanName: string): Integer;
- function GetSpouse: TPlayer;
- function GetSkillLevelExt(const SkillName:string;bHero:Boolean): Integer;
- function UpdateEverydayActOrder(const iActNo, iFieldNo: Integer;const sName: string; const iScore: Integer): Integer;
- function QueryAllVoteTopTen: string;
- procedure ShowCurrentBless(const lv: Integer; const info1, info2, info3: string);
- function ChgTenYearImpress(value:Integer): Boolean;
- function GetCastleOrdDesc: String;
- function GetCastleGift(Npc:TCreature;iOrd:Integer): Integer;
- procedure CreateCampAnimal(const monName: string; const campIdx, MonX, MonY, MonNum, Range, targX, targY: Integer);
- procedure DominaterCall;
- function VIPCall(const s:string;isCall:Boolean): Boolean;
- procedure CreateGuildHero(const heroName, mapName: string; initX, initY, targX, targY, Num: Integer);
- procedure SetGuildHeroTargXY(const targX, targY: Integer);
- function CreateProtectHero(const heroName: string): Boolean;
- function GetMyGuildHeroNum: Integer;
- procedure AddMyGuildResource(const num: Integer);
- function DecMyGuildResource(const num, castleType: Integer): Boolean;
- function CurMyGuildResource: Integer;
- function MyGuildDreamCastCost: Integer;
- procedure SetGuildParam(const pType, pNum: Integer);
- function GetGuildParam(Const pType: Integer): Integer;
- procedure InputDialog(MsgStr: string; DlgType, InputType: Integer);
- procedure SetPlayerLevel(level: Word);
- function PreSentItem(const TargName,ItemName:string;ItemNum:Integer;sex:Byte;bReUsed:Boolean;bBind:Boolean): Integer;
- function GiveHumLevelBuffer(bufType, initLv, coldTimeSec: Integer; bHero: Boolean): Integer;
- function OpenEquipmentMascotToMax(const ALevel: Integer): Boolean;
- function IsInlayRabbitMascot(AItemName: String): Boolean;
- function GetEquipmentMascotLevel: Integer;
- function GetEquipmentMascotLevelHero: Integer;
- function UnShutupSelf: Integer;
- function OpenEquipmentMascotToMaxHero(const ALevel: Integer): Boolean;
- function IsInlayRabbitMascotHero(AItemName: String): Boolean;
- procedure setMyGuildTag(idx, val: Integer);
- function getMyGuildTag(idx: integer): Integer;
- procedure ClientSellerCancelYBDeal;
- procedure QueryTaskDispatch;
- procedure DoScriptHpMpRecover(const nHp, nMp, nHeroHp, nHeroMp: Integer);
- procedure SetVipTag;
- procedure TryOpenZillion(iType: Integer);
- procedure CreateMon(const MapName: string; X, Y, Ranger: Integer; MonName: string; MonNum: Integer);
- function GetObPoint: integer;
- procedure DeleteObPoint;
- procedure AddGuanMoPoint(gmPoint: Integer);
- function IsGroupMember(const chrName: String): Boolean;
- function RepairBodyEquip(EquipPos: Byte): Boolean;
- function AddPointToMarkStoneCharm(const point: Cardinal; const isMaster: Boolean): Boolean;
- function GetTrendV(const fieldName:string): Integer;
- procedure DecJiaYouPoint(point: Integer);
- function OpenStorage(storageType: Integer): Integer;
- procedure PlayerEnterXinfaMap(enterType: Byte; mapLevel: Integer);
- function DeleteSkill(const SkillName: string): Boolean;
- function LearnMagic(const magName: string): Boolean;
- procedure LearnLNJN(const iType:Integer);
- procedure UpLevelLNJN(const iType: Integer);
- procedure DelBagItemOfAll;
- procedure HeroLearnLNJN(const iType:Integer);
- procedure HeroUpLevelLNJN(const iType: Integer);
- function ExchangeEquip_SameIden(SourceEquip, DestEquip: string; boBind : Boolean): Boolean;
- procedure OpenMilRank;
- procedure StartPaodian(DuraSec:integer);
- procedure BeginTransLog(Logtype:integer);
- procedure EndTransLog;
- function GetLianTiLv: Integer;
- function GetQiangTiLv: Integer;
- function GetTiPoLv: Integer;
- function GetQiangTiPhase: Integer;
- function GetTiPoPhase: Integer;
- function GetLianTiLv_hero: Integer;
- function GetQiangTiLv_hero: Integer;
- function GetTiPoLv_hero: Integer;
- function GetQiangTiPhase_hero: Integer;
- function GetTiPoPhase_hero: Integer;
- function LearnSkillByScript(skillName: string; boHero: Boolean; initLevel: Integer): Boolean;
- function UpgradeSkillByScript(skillName: string; boHero: Boolean): Boolean;
- function GetSkillLevelByScript(skillName: string; boHero: Boolean): Integer;
- procedure FlyToWeSpot;
- function AddPlayerDailyCount(TaskID, Count: Integer): Boolean;
- function SubmitLegendBook: Boolean;
- function GetWWSQPassNum: Integer;
- function JoinMirMatch: Boolean;
- function GetMirMatchPrize: Boolean;
- function GetPneumaTotalLevel: Word;
- function ExpandStorageSpace(AddedCount: Integer): Integer;
- function GetStorageSpaceCount: Integer;
- procedure HelperDialog(const msg: string);
- procedure NewFullMailEx(const ATitle,AContext: string; AMailType: Integer; AMonyCount: Integer;AMonyType: Integer; const AItemInfo: string; ACreateDateTime: string);
- function CreateSelfCorps(const CorpsName: String): Integer;
- function CreateSelfGild(const GildName: String): Integer;
- function GetCorpsName: string;
- function GetGildName: string;
- function GetVitalityValue(ValueIdx : Integer): Integer;
- function GetVExpToBeConverted: Cardinal;
- procedure SetVExpToBeConverted(Value : Cardinal);
- function IncVExpToBeConverted(Value : Cardinal): Boolean;
- function DecVExpToBeConverted(Value : Cardinal): Boolean;
- function IncActivePoint(const Value : Integer): Integer;
- function DecActivePoint(const Value : Integer): Integer;
- function GetActivePoint: Integer;
- function GetTmpActivePoint: Integer;
- function CanEnterActiveMap(const MapStr : string): Boolean;
- procedure NotifyClientCommitItem(AResult: Integer; const AMsg: string);
- function ActiveAuthen(AuthenLv : Integer; AuthenOrder : Integer): Integer;
- function ActiveDelAuthen(AuthenLv : Integer; AuthenOrder : Integer): Integer;
- function CheckAuthen(AuthenLv : Integer; AuthenOrder : Integer): Boolean;
- function HelpOtherAuthen: Integer;
- function AuthByHelped(AuthenLv : Integer; AuthenOrder : Integer): Integer;
- function TakeByClientID(const AClientItemID: Integer): Boolean;
- function SysGiveGift(const ItemStr: string;Num: integer;BoBind: Boolean): Boolean;
- function GetCreateTime: Double;
- procedure SystemMsg(const AType: Char; const AMsg: string);
- function learnLivingSkill(Id : Integer): Integer;
- procedure SendLivingSkillStatus;
- function AddToBuyGoodsLogByScript(const GoodsName: string; const GoodsIdx, GoodsWantNum, TotalPrice: Integer): Integer;
- function HumanPush(const Content: string; const OpenActType: Integer): Integer;
- function GetMyTaskState(const TaskID: Integer): Integer;
- function GetMyTaskDetail(const TaskID, ShowUIFlag: Integer): string;
- procedure TaskDialog(const TaskID: Integer; const Msg: string);
- procedure QueryAwardCode(const CodeStr: string);
- procedure SetAwardCodeActiveParam(const CodeStr: string; const ActiveParam: Integer);
- procedure ScriptRequestAddYBNum(const AddNum: Integer);
- procedure ScriptRequestSubYBNum(const SubNum: Integer);
- 四、特殊变量
- FRepDoorGold: Integer;
- FRepWallGold: Integer;
- FHireGuardGold: Integer;
- FHireArcherGold: Integer;
- FInputStr: string;
- FInputOK: Boolean;
- FInputButton: Word;
- FMy_X: Integer;
- FMy_Y: Integer;
- property RepDoorGold: Integer read FRepDoorGold write FRepDoorGold;
- property RepWallGold: Integer read FRepWallGold write FRepWallGold;
- property HireGuardGold: Integer read FHireGuardGold write FHireGuardGold;
- property HireArcherGold: Integer read FHireArcherGold write FHireArcherGold;
- property InputStr: string read FInputStr;
- property InputOK: Boolean read FInputOK;
- property InputButton: Word read FInputButton;
- property My_X: Integer read FMy_X;
- property My_Y: Integer read FMy_Y;
- procedure NPCSay(const MsgStr: string);
- procedure CreateMon(const MapName : string; X, Y, Ranger : Integer; MonName : string; MonNum : Integer);
- procedure CreateFamePlayerMon(const MapName: string; X, Y: Integer; MonName: string; iRank, MonNum: Integer);
- procedure ClearMon(const MapName : string);
- procedure ClearMonEx(const MapName: string;bAll:Boolean);
- function CheckCurrMapMon: Integer;
- function CheckMapMonByName(const sMapName, sMonName: string): Integer;
- function CheckCurrMapHum: Integer;
- procedure FillGoods(const GoodName : string; Num, Interval : Integer);
- procedure AddStdMode(nMode: Word);
- procedure Click_Buy(Clicker: TPlayer);
- procedure Click_Sell(Clicker: TPlayer);
- procedure Click_Repair(Clicker: TPlayer);
- procedure Click_Open_Mosaic_Hole(Clicker: TPlayer);
- procedure Click_Open_Duihuan_Contri(Clicker: TPlayer);
- procedure Click_Open_MyOffiRankUI(Clicker: TPlayer);
- procedure Click_Open_AttachAbilUI(Clicker: TPlayer);
- procedure Click_Open_MirTianTiOrder(Clicker: TPlayer);
- procedure Click_RepairEx(Clicker: TPlayer;RepairMode:Word);
- procedure Click_SRepair(Clicker: TPlayer);
- procedure Click_Storage(Clicker: TPlayer);
- procedure Click_GetBack(Clicker: TPlayer);
- procedure Click_Acc_Storage(Clicker: TPlayer);
- procedure Click_Acc_GetBack(Clicker: TPlayer);
- procedure Click_EQP_Operate(Clicker:TPlayer;OpCode:word);
- procedure Click_GoldChgBar(Clicker: TPlayer);
- procedure Click_BartoBrick(Clicker: TPlayer);
- procedure Click_BricktoBar(Clicker: TPlayer);
- procedure Click_BartoGold(Clicker: TPlayer);
- procedure Click_Makedrug(Clicker: TPlayer);
- procedure NpcNotice(MsgStr: string);
- procedure NpcSideNotice(const MsgStr: string);
- procedure NpcMapNotice(const MsgStr: string; const iColor: Integer);
- function GetCastleTotalGold: Integer;
- function GetCastleTodayIncome: Integer;
- function GetCastleDoorState: string;
- procedure Click_TakeOutGold(Hum: TPlayer; const GoldNumStr: string);
- procedure Click_SaveGold(Hum: TPlayer; const GoldNumStr: string);
- procedure Click_RepairDoor(Hum: TPlayer);
- procedure Click_RepairWall(Hum: TPlayer; const nPos: Integer);
- procedure Click_HireGuard(Hum: TPlayer; nPos: Integer);
- procedure Click_HireArcher(Hum: TPlayer; nPos: Integer);
- procedure OpenCastleDoor(bOpen : Boolean);
- procedure InputDialog(Hum: TPlayer; MsgStr : string; DlgType, InputType : Integer);
- function ReqBecomeCeleb(Hum: TPlayer): Integer;
- function GetCelebName: String;
- function GetCelebLv: Integer;
- procedure ChgCelebColor(ColIdx : Integer);
- procedure ReqBecomeCeleb(Hum: TPlayer);
- function ReqCastleOwnerNpc(Hum : TPlayer): Integer;
- function StorageAllBagItems(Sender: TPlayer): string;
- function ClickUpWeaponNow(Hum: TPlayer): Integer;
- function ClickUpWeaponNoBreak(Hum: TPlayer): Integer;
- function ClickGetBackUpWeapon(Clicker: TPlayer): Integer;
- procedure AddNpcProp(npcProp : Integer);
- function ChkStrInFile(const sFileName, sSearchStr : string): Boolean;
- function AddStrToFile(const sFileName, sAddStr : string): Boolean;
- function DelStrFromFile(const sFileName, sDelStr : string): Boolean;
- function GetAroundMonNum(const sMonName : string): Integer;
- procedure SetMonTargetXY(const x, y : Integer);
- procedure NpcRecallPlayers(const sSrcMap : string; num : Integer);
- procedure PlayDice(Player : TPlayer; iDiceNum : Integer; sFunc : string);
- procedure ClickUpgradeJewels(Player: TPlayer; const nPos : Integer);
- procedure ClientAskYBDuanZao(Player: TPlayer);
- procedure ClientQuestGetDiam(Player: TPlayer; Num: integer);
- procedure RefreshCredit(Player: TPlayer);
- procedure ClientReqGetBackLostItem(Player: TPlayer; const LostType: integer);
- procedure ReqItemByGoldID(Player: TPlayer);
- procedure ReqItemByGoldAct(Player: TPlayer);
- procedure ReqItemByPlatina(Player: TPlayer);
- procedure ClientQueryLastDealMsg(Player: TPlayer);
- procedure ClientQueryYbDealItem(Player: TPlayer; flag : Boolean);
- procedure ClientAskOpenYB(Player: TPlayer);
- procedure ReqGetFirstUsedGift(Player: TPlayer);
- procedure ClientYBbuyLF(Player: TPlayer; const Num: integer);
- procedure BuyWineFromNpc(Player: TPlayer);
- function UseGuildPoint(Player: TPlayer): Integer;
- function GetSomeGuildPoint(Player: TPlayer): Integer;
- function ChangeGPSwitch(Player: TPlayer): Integer;
- procedure GiveWine(Player: TPlayer; const sName: string; iDrinkVal, iQuality: integer);
- function MapName: string;
- procedure RequestBaishi(Hum: TPlayer; const InPutStr: string);
- procedure SendKaiChuList(Hum: TPlayer);
- procedure NpcKickOutStu(Hum: TPlayer; const stuNo: Integer);
- procedure RequestMarry(Hum: TPlayer; const InPutStr: string);
- procedure ClickComposeDress(Player: TPlayer; const ProcStr: string);
- function GetCastleGuildName: string;
- function GetCastleLoadName: string;
- procedure GiveConfigPrize(Player: TPlayer; const PrizeIdx: integer; const InfoStr: string);
- procedure UpgradeSelfMagicShield(Player: TPlayer);
- procedure UpgradeHeroMagicShield(Player: TPlayer);
- function CheckMarry(Player: TPlayer): Integer;
- procedure ReqPopGift(Player: TPlayer);
- procedure EngageArcher(Hum: TPlayer; Idx: integer);
- function IsExistArcher(Hum: TPlayer; Idx: integer): Boolean;
- function GetMoveChance(Hum: TPlayer; Idx: integer): Boolean;
- function GetEngageChance(Hum: TPlayer): Boolean;
- procedure SetRebate(nRebate : Word);
- procedure EnterRouteWayByLF(Hum: TPlayer; BoClientClick: Boolean);
- procedure EnterRouteWayByLFEx(Hum: TPlayer; BoClientClick: Boolean;bFree:Boolean);
- procedure EnterGuan(Hum: TPlayer);
- procedure EnterNewGuan(Hum: TPlayer);
- procedure ChkMonAndItem(Hum: TPlayer);
- procedure WantWarMon(Hum: TPlayer);
- procedure GetSkyPrize(Hum: TPlayer);
- procedure EnterMyStery(Hum: TPlayer);
- procedure ClientGetPrize(Hum: TPlayer);
- procedure EnterNext(Hum: TPlayer; BoMyStery: Boolean);
- procedure EnterNext2(Hum: TPlayer);
- procedure OpenActionBox(Hum: TPlayer);
- procedure ShowBook(Player: TPlayer; i, j: Integer; s: string);
- procedure CreateDynRoomMon(const sRoomName: string; idx, X, Y, Ranger: Integer; MonName: string; MonNum: Integer);
- function GetAIdleDynRoomIndex(roomName: string): Integer;
- function GetAIdleDynRoomIndexEx(roomName: string;owner:TPlayer): Integer;
- procedure UpHelmet(Hum: TPlayer);
- procedure FoundryList(Clicker: TPlayer);
- procedure MakeItemUseDiam(Hum: TPlayer);
- procedure DiaPeif(Hum: TPlayer; const nCmd: integer);
- function NewYearOrderPresent: string;
- function NewYearOrderAccept: string;
- function CurrentNewYearOrderPresent: string;
- function CurrentNewYearOrderAccept: string;
- function GetCurrentNewYearOrder(Hum: TPlayer): string;
- function GetLastNewYearOrder(Hum: TPlayer): string;
- function NewYearGetMyGift(Hum: TPlayer): Integer;
- function SubmitBallQuest(Player: TPlayer): Integer;
- function CheckCastleWarDate: string;
- function GetListOfWar: string;
- function GetGuildWarGold: Integer;
- procedure RndGetMedal(Hum: TPlayer; const ProcStr: string);
- procedure SpeGetMedalByRy(Hum: TPlayer; const ProcStr: string);
- procedure SpeGetMedalBySW(Hum: TPlayer; const ProcStr: string);
- procedure UpMedalAbil(Hum: TPlayer);
- procedure ReqUseTimeBuyLF(Hum: TPlayer; const Num: integer);
- procedure UpFeeUserAct(Hum: TPlayer);
- procedure OpenNeedKeyBox(Hum: TPlayer);
- procedure OpenNeedKeyBox2(Hum: TPlayer);
- procedure OpenLuckBox(Hum: TPlayer);
- procedure OpenLuckBox2(Hum: TPlayer);
- procedure UseNick(Hum: TPlayer; Usetype: integer);
- procedure NPCDropItem(ItemName: string; nRanger, ItemNum: integer);
- procedure NPCDropItemToAllMapRnd(ItemName: string; ItemNum: integer);
- procedure BuyLfBag(Sender: TPlayer);
- function UpdateEverydayActOrder(const iActNo, iFieldNo: Integer; const sName: string; const iScore: Integer): Integer;
- function GetCurrentEAPeriod(const iActNo, iFieldNo: Integer): Integer;
- function GetCurrentEAIdxByName(const iActNo, iFieldNo: Integer; const sName: string): Integer;
- function GetCurrentEANameByIdx(const iActNo, iFieldNo, idx: Integer): string;
- function GetCurrentEAScoreByIdx(const iActNo, iFieldNo, idx: Integer): Integer;
- function GetLastEAIdxByName(const iActNo, iFieldNo: Integer; const sName: string): Integer;
- function GetLastEANameByIdx(const iActNo, iFieldNo, idx: Integer): string;
- function GetLastEAScoreByIdx(const iActNo, iFieldNo, idx: Integer): Integer;
- function GetEAOrderInfo(const iActNo,iFieldNo,Page,TotalPage,PrePage:Word;isCurrent:Boolean;sProcName:string): string;
- function EAOrderIsStart(const iActNo,iFieldNo:Integer): Boolean;
- procedure GiveConfigPrizeTemp(Player: TPlayer; const PrizeIdx: integer; const InfoStr: string);
- procedure SetWineTreat(wtType: Byte; boDesk: Boolean);
- function GetTreatWine(Hum: TPlayer): Integer;
- procedure ResetHeroExpFealty(player: TPlayer);
- function HeroRename(player: TPlayer; const oldName, newName: string): Integer;
- function AddPlayerBodyLuck(player: TPlayer; const addPoint: Integer): Integer;
- procedure TryEnterSuperSky(player: TPlayer);
- function GetRandItem(idx: Integer): string;
- function GetRandItemEx(curTimeTag: Cardinal; idx: Integer): string;
- procedure MoveAllHumInMap(const desMap: string; x, y: Word);
- procedure MoveAllHumInMapByLevel(const desMap: string; const x, y: Word; const humLv, humForceLv, humSuperForceLv: Integer; const opType: Integer);
- procedure RegDelayProc(const procName: string; delaySec: Integer);
- procedure CreateMapEvent(const eventType, lineNo, columnNo, lastSecond, startDamage, intervalSecond, incDamage: Integer);
- procedure RemoveMapEvent(const eventType, lineNo, columnNo: Integer);
- procedure Click_Vote(Clicker:TPlayer;VoteMode:Word);
- procedure ComposeItem(Player:TCreature;iMode:Integer;NeedItemNum:Integer);
- procedure OpenDialogsWindows(Player:TCreature;WindowsID,SubID:Integer);
- procedure LoadPlayerStatuary(job, gender: Byte);
- procedure AppearanceTransform(objCret: TCreature);
- procedure UpdateFameNpc(const iRank: Integer);
- function GetFamePlayerNameByRank(const iRank: Integer): string;
- procedure DoHitAction;
- procedure DoHideAction;
- procedure DoShowAction;
- procedure DoFlyAction(const desMapName: string; var desX, desY: Integer);
- procedure DoHideNpcEx(const sMapName, sNpcName: string);
- procedure DoShowNpcEx(const sMapName, sNpcName: string);
- procedure SendRollMsgInCurrentMap(const sMsgStr: string; const iType: Integer);
- function GetNormalCastleFlagOwner(const flagName: string): string;
- function GetNormalCastleScoreRslt(page: Integer): string;
- function GetNormalCastleMatchTakeInfo: string;
- function GetNormalCastleTakeInfo(page: Integer): string;
- procedure PlayRepairSwordEffect(const playTime: Integer);
- function GetRecycleItemFeeName(stuffIdx: Integer): string;
- function GetFreeRetrieveList(Listid:Integer): string;
- procedure ClickOpenFreeRetrieve(Clicker: TPlayer);
- procedure SetPaoDianPrizeAndperiod(Prize:string;PeriodSec:Integer);
- procedure SetMapParam(param:string);
- procedure YBDealDialogShowMode(APlayer: TPlayer; BoFirst: Boolean);
- function MaxStrengthenEquipLv(APlayer: TPlayer): Integer;
- function GivePositiveVValue(const Value : Integer; Order : Integer; APlayer : TPlayer): Integer;
- function ConvertVExp(APlayer : TPlayer; VValue : Integer; VTypeIdx : Integer): Cardinal;
- procedure AddPlayerHonorValue(const Value: Integer);
- procedure SubPlayerHonorValue(const Value: Integer);
- function GetPlayerHonorValue: Integer;
- procedure NotifyClientUPdBagItem(APlayer : TPlayer; Item : TBaseItem);
- procedure NewFullMailEx(const ARecvName, ATitle,AContext: string; AMailType: Integer;);
- procedure NotifyClientOpenUpdateClothes(APlayer: TPlayer);
- procedure Click_CommitItem(Clicker: TPlayer; Series: Word; HintInfo: string);
- function GetComingVersion(idx:Integer): string;
- function GetValidStr(Str: string; var Dest: string; const divier: Char): string;
- procedure DebugOut(const s: string);
- procedure ServerSay(const MsgStr : string; nColor : integer);
- function CheckOtherMapMon(const MapName: string): Integer;
- function CheckOtherMapHum(const MapName: string): Integer;
- function GetNow: Double;
- function GetYear: Word;
- function GetMonth: Word;
- function GetDay: Word;
- function GetHour: Word;
- function GetMin: Word;
- function MirStrToDateTime(const str: string): Double;
- function MirDateTimeToStr(const FormatStr: string; date: Double): string;
- function GetDayOfWeek: Word;
- function minusDataTime(dt1, dt2: Double): Integer;
- function SecondsBetween(dt1, dt2: Double): Integer;
- procedure PsDecodeDate(const dt: Double; var Year, Month, Day: Word);
- procedure PsDecodeTime(const dt: Double; var Hour, Min, Sec, MSec: Word);
- function AddDateTimeWithSec(const dtNow: Double; ASec: Integer): Double;
- function ConvertDateTimeToDB(dt : Double): Integer;
- function ConvertDBToDateTime(dt : Integer): Double;
- function GetDateNum(datetime : Double): Integer;
- function GetMapCanWalkXY(MapName : string;var x:Integer; var y : Integer;BoOver: Boolean; BoForce: Boolean): Boolean;
- function GetG(const paramNo, index : Integer): Integer;
- function SetG(const paramNo, index, value : Integer): Boolean;
- function PsPower(const base, exponent: Double): Double;
- procedure RollMsg(const MsgStr: string);
- procedure RollMsgEx(const MsgStr: string; const iType: Word);
- function SendYBShopConfig(const NeedLoadGoodsNames: string): Boolean;
- procedure SetYBShopRefreshTime(const str: string);
- function GetDynRoomHumNum(const roomName: string; roomIdx: Integer): Integer;
- function GetDynRoomCnt(const roomName: string): Integer;
- function PsHaveFreeDynRoom(const roomName: string): Boolean;
- procedure MakeCattleCrazy;
- function GetAdvPlayerNum: Integer;
- function PsIsDynRoomValid(roomName: string; roomIdx: Integer): Boolean;
- procedure KickAllHumToMap(srcMap, desMap: string; x,y: Word);
- function GetCurrentEANameByIdx(const iActNo, iFieldNo, idx: Integer): string;
- function UpdateEverydayActOrder(const iActNo, iFieldNo: Integer;const sName: string; const iScore: Integer): Integer;
- function GetEAOrderInfo(const iActNo,iFieldNo,Page,TotalPage,PrePage:Word;isCurrent:Boolean;sProcName:string): string;
- function GetScoreByName(const iActNo,iFieldNo:Integer;const sHumanName:string;isCurrent: Boolean): Integer;
- function EAOrderIsStart(const iActNo,iFieldNo:Integer): Boolean;
- procedure PlayerCry(const chrName: string; iType: Word; strMsg: string);
- procedure PlayerGive(const chrName: string; const ItemName: string; ItemCount: Integer);
- function ReadIniSectionStr(const sFileName, sSection, sIdent: string): string;
- function WriteIniSectionStr(const sFileName, sSection, sIdent, sValue: string): Boolean;
- function PsCeil(const X: Extended): Integer;
- procedure InitTaskDispatchInfo(cmpCost, acceptCnt, dispatchCnt, bronzeCost, silverCost, goldCost: Integer);
- function GetOpenGameTime: Double;
- function G_Version: string;
- function BroadcastPush(const Content: string; const OpenActType: Word): Integer;
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